- Two Controller Area Network (CAN) modules, using CAN protocol version 2.0 part A/B and with bit rates up to 1 Mbps. Universal Serial Bus (USB) controller with USB 2.0 full-speed (12 Mbps) and low-speed (1.5 Mbps) operation, 32 endpoints, and USB OTG/Host/Device mode.
- Linux/Unix; Windows 7 and above; Mac OS X 10.12.0 and above; 3D graphics card which supports OpenGL 3.0 and GLSL 1.3 or OpenGL ES 2.0; 512 MiB RAM; 420 MiB on disk; Keyboard; Mouse, Touchpad or similar pointing device; recommended. Linux/Unix; Windows 7 and above; Mac OS X 10.12.0 and above; 3D graphics card which supports OpenGL 3.3 and above.
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- Stellaris 2.0 - Is it better? Posted by 2 years ago. Stellaris 2.0 - Is it better? I haven't played the game since patch 1.8.something and I was wondering how you feel about changes. Does it feel better?
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Stellaris 2.0 Mac Download Software
- ; Application ID (http://store.steampowered.com/app/%appid%/)
- ; Force the usage of specific language.
- ;language = german
- ; Enable/disable automatic DLC unlock. Default option is set to 'false'.
- ; Keep in mind that this option is highly experimental and won't
- unlockall = false
- ; Default is 'steam_api_o.dll'.
- ; Original Valve's steam_api64.dll.
- orgapi64 = steam_api64_o.dll
- ; Default is 'false'.
- ; The game will think that you're offline (supported by some games).
- forceoffline = false
- ; Default is 'false'.
- ; Application ID to override (used when the wrapper mode is on)
- ; Use the internal storage system.
- wrapperremotestorage = false
- ; Default is 'false'.
- ; Use the internal workshop (UGC) system.
- wrapperugc = false
- ; Store the data in the current directory (incl. stats)
- ; By default the data is stored at: %appdata%/CreamAPI/%appid%/
- saveindirectory = false
- ; Force the usage of a full save path instead of the relative one.
- forcefullsavepath = false
- ; Default is 'false'.
- ; Disable/Enable a StoreStats callback. Takes effect only if 'wrapperuserstats' is set to 'true'.
- ;storestatscallback = false
- ; Some games can only work if this option is configured properly (e.g. Wolfenstein II).
- achievementscount = 0
- [dlc]
- ; Format: <dlc_id> = <dlc_description>
- ; If the DLC is not specified in this section
- 447680 = Stellaris: Symbols of Domination
- 447683 = Stellaris: Arachnoid Portrait Pack
- 498870 = Stellaris: Plantoids Species Pack
- 553280 = Stellaris: Utopia
- 633310 = Stellaris: Anniversary Portraits
- 716670 = Stellaris: Apocalypse
- ; Installation path for the specific DLC (dependent from 'installdir' option).
- ; This section works only if 'dlcasinstalldir' option is set to 'false'.
- ; e.g. : 556760 = DLCRoot0
- [steam_ugc]
- ; This section works only if 'wrappermode' and 'wrapperugc' options are set to 'true'.
- ; e.g. : 812713531 = true
- ; Please refer to __README_WORKSHOP_EN__.txt for more details.
features
sky
- default catalogue of over 600,000 stars
- extra catalogues with more than 177 million stars
- default catalogue of over 80,000 deep-sky objects
- extra catalogue with more than 1 million deep-sky objects
- asterisms and illustrations of the constellations
- constellations for 20+ different cultures
- images of nebulae (full Messier catalogue)
- realistic Milky Way
- very realistic atmosphere, sunrise and sunset
- the planets and their satellites
interface
- a powerful zoom
- time control
- multilingual interface
- fisheye projection for planetarium domes
- spheric mirror projection for your own low-cost dome
- all new graphical interface and extensive keyboard control
- telescope control
visualisation
- equatorial and azimuthal grids
- star twinkling
- shooting stars
- tails of comets
- iridium flares simulation
- eclipse simulation
- supernovae and novae simulation
- 3D sceneries
- skinnable landscapes with spheric panorama projection
customizability
- plugin system adding artifical satellites, ocular simulation, telescope control and more
- ability to add new solar system objects from online resources...
- add your own deep sky objects, landscapes, constellation images, scripts...
news
system requirements
minimal
- Linux/Unix; Windows 7 and above; Mac OS X 10.12.0 and above
- 3D graphics card which supports OpenGL 3.0 and GLSL 1.3 or OpenGL ES 2.0
- 512 MiB RAM
- 420 MiB on disk
- Keyboard
- Mouse, Touchpad or similar pointing device
recommended
Stellaris Console 2.2
- Linux/Unix; Windows 7 and above; Mac OS X 10.12.0 and above
- 3D graphics card which supports OpenGL 3.3 and above
- 1 GiB RAM or more
- 1.5 GiB on disk
- Keyboard
- Mouse, Touchpad or similar pointing device
developers
Project coordinator: Fabien Chéreau
Graphic designer: Johan Meuris, Martín Bernardi
Developer: Alexander Wolf, Guillaume Chéreau, Georg Zotti, Marcos Cardinot
Continuous Integration: Hans Lambermont
Tester: Khalid AlAjaji
and everyone else in the community.
social media
collaborate
You can learn more about Stellarium, get support and help the project from these links:
git
The latest development snapshot of Stellarium is kept on github. If you want to compile development versions of Stellarium, this is the place to get the source code.
Stellaris 2.0 Mac Download
irc
Real time chat about Stellarium can be had in the #stellarium IRC channel on the freenode IRC network. Use your favorite IRC client to connect to chat.freenode.net or try the web-based interface.
supporters and friends
Stellarium is produced by the efforts of the developer team, with the help and support of the following people and organisations .