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KML File Creator
The Best Free 2D Tile Map Editors. We’ve compiled a list of the best free editors available. If there is another product that should be added to this list, let us know. Some abandonware is included here, if source-code is available. updated: 2019-12 #. Vector and raster map tiles. Bounds -180, -90, 180, 90. Choose one of the datasets. OpenStreetMap vector tiles. Preview Download. Contour lines vector tiles. Preview Download. Hillshading raster tiles. Preview Download. Satellite raster tiles. Preview Download. Satellite Lowres raster tiles. Preview Download.
The KML (Keyhole Markup Language) File Creator will allow you to produce KML files using a simple interface.
KML File Creator Map
Options
Make a KML
Name |
Description |
Point Selected on Map? |
Read a KML
How to use the KML File Creator
- Enter the name of the placemark
- Enter a Description for the placemark
- Click on the map to provide the position of the point
About
This tool will output a file such as...
Future Ideas and Features
- Allow multiple markers in the same file
- Save zoom level in the KML file
- Allow an area to be saved
Version History
- 4th January 2019 : Implemented Leaftlet Maps
- 11th November 2013 : Implemented Google Maps API V3
- 29th March 2008 : Added Upload and read KML file option
- 19th February 2008 : Updated to make things work
- 14th February 2008 : Basic version for simple markers
Comments For This Page
kml file route
On 10th July 2018
Hi, your request reads as 'Would you consider allowing input of a location by coordinates please?'. Yes, we will look in to this.
By Free Map Tools on 3rd March 2018
Why can%u2019t i type in a location it would take me too? Instead you make me rely on memory to click a place on a map. We%u2019re not babys, we know what a coordinate is...
By 6942069 on 2nd March 2018
dimpal, can explain what you mean in more detail please?
By Free Map Tools on 15th February 2018
how to create a polygon by kml file
By dimpal on 14th February 2018
Angelo, this is isn't possible right now but it has been added to the Future Ideas and Features list.
By Free Map Tools on 28th April 2017
Great. Can we create an area?
By Angelo on 28th April 2017
Limda wala
By Patel on 16th September 2016
Hi, does your KML contain a point (Placemark) ?
By Free Map Tools on 22nd July 2016
How to load KML to maps ? Upload always loading
On 22nd July 2016
KML read test
By Vincenzo on 25th April 2016
It is very helpful for implement google map for tracking device also in other cases.
By Hardik shyara on 11th September 2015
Hulsgud to chandankera via hulsgud tanda
By RAJENDRA CHINCHOLIKAR on 4th August 2015
It would be great if you could enter coordinates (like lat/long) and navigate to a point that way.
By ben_marko on 13th June 2015
Hi, /download/27032015-itwl4cll.kml looks fine to me when I look at it.
By Free Map Tools on 27th March 2015
hi, ai poin on the map my adress street, after that on the name i put my website adress, after that i put a descriptions of my buisness and after that i press make kml. i downloaded the file with name: 27032015-itwl4cll.kml and i uploaded on my root website files. is ok how i made? because on verification it says i don't have the kml file . i need to make something else? to rename the file?
By Bogdan on 27th March 2015
Nice
On 24th February 2015
lol
By pablox11 on 22nd February 2015
I have you tried this program: https://code.google.com/p/photoplace/
By mawuki on 18th January 2015
Tile Map Editor Online
It would be great if you could draw a radius around a point, and download a KML file with all the zip code boundaries within that radius.
By th55 on 14th January 2015
Showing the most recent 20 out of 36 comments. Click to see all the comments.
Tile Map Editor Online
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by Mike Wiering, Wiering SoftwareTiled Level Editor
Tilemap Editor Free
Introduction Tile Studio is a complete development utility for graphics of tile-based games. The application contains a bitmap editor for creating tiles and sprites and a map editor for designing level maps. Tile Studio can be used together with ANY programming language, since the output is completely programmable! You can program Tile Studio to output your maps, animation sequences, bitmaps, palettes, etc. in any format and include the output directly into your source code! Tile Studio - tile editor (left) and map editor (right). Click to enlarge images.Tutorial Video This video gives an introduction to Tile Studio and a demonstration how graphics can be exported and used with HaxeFlixel. NewsDecember 25, 2017 - Tile Studio II first release! Tile Studio II is now available: Tile Studio II February 21, 2017 - Tile Studio source code now on Github! The source code has now been moved to Github, now under the MIT license. September 26, 2012 - Another update This is another quick update with some extra features and fixes: - There is now an opacity slider at the top, so you can set the opacity of most drawing tools (when drawing on a transparent area, the opacity is always 100%).
- Added a simple kind of onion skinning: right-click on a different tile at the bottom to see it vaguely through the current tile.
- Added Tile | Replace Color Under Cursor (Ctrl+R).
- Added View | Used Color Patterns (Ctrl+P), shows the patterns you've used before, you can select (left mouse button) or remove (right mouse button).
- Select next or previous clips in the map editor with Ctrl+Shift+Alt Left or Right.
- Added RGB Color Conversion Scripts (tile editor, bottom right).
- Quotes in .tsd files can now be '...' or '...' instead of only '...'.
- Added Tile | Use As Alpha Channel (Shift+A).
- Added <Counter1>, <Counter2>, etc. (up to 99), automatically increment.
- Added option !StartWithEmptyTile for if you want the first tile in your tileset to be blank (use at the top of your .tsd file).
- Import Palette in the palette manager works correctly now. You can also set up a default palette by naming it DEFAULT.PAL (F8 to switch to palette).
Download ts.zip (or just replace ts.exe). Tile Studio II is being planned now, if you have suggestions how to make the program better, please list them at Tile Studio Forum - Open Discussion. July 27, 2008 - Quick update This is a very early alpha version of 3.0, and it doesn't have many of the features that I planned for 3.0, but you still might find it useful. - You can now type lists of anything you like (Ctrl+F10), which you can then export using #list ... #end list. For example, you could make a list of sounds for your game: [Sounds], JUMP, COIN, FINISH (each on a separate line). Then you could export #list 'Sounds' 'n' ',n' ' and inside that you can use <Item> and <Index> (also <ItemValue> if your list items are integer numbers), for example: const SND_<Item> = '<Item>.WAV';. If you have multiple lists, you can also add the name of the list as a prefix, for example <SoundsItem>. You can even use the same list recursively, then add a number (0, 1, ...) at the end: <SoundsItem0>. You can also use lists (with 0 or 1 item) for conditional compilation or as global constants.
- Also, you go through a text file line-by-line (#readtextfile ... #end readtextfile) or a binary file byte-by-byte (#readbinfile ... #end readbinfile) to export it in some way. For text, you can use <TextFileLine> (<TextFileLineValue> in case it is a number) and <LineNumber>. For binary files: <BinFileChar>, <BinFileByte> and <BinFilePos>.
- You can now use IFaTHENbELSEc in numeric expressions! The result is b if a is not zero, otherwise c (note that ELSE is always required). Further keywords are NOT, EQUALS, ABOVE, BELOW, AND and OR (only works for numbers though, not for strings). For example:
const <MapIdentifier>: array[0..<MapHeight * MapHeight - 1>] of <IF (TileCount ABOVE 255) THEN 16 ELSE 8 : 'UInt%d'> = ... - In edit mode, the coordinates of shapes you draw are now logged (at the bottom right). This is meant for drawing animations, where you want to make slight changes per frame. On a new frame, you can press SHOW to see where you drew each shape before.
- Other changes include (limited) .PCX support, replace current tile sequence in map mode (Ctrl+Shift+F7), new #sequenceframe ... #end sequenceframe (same as #sequencedata, but goes through each frame duration+1 times).
Download ts.zip (or just replace ts.exe), enjoy! December 1, 2006 - New BlitzMax example I just made a complete new example of scrolling layers in BlitzMax, which is far easier than the previous examples. It includes a new definition file BMXPNG.tsd: tilemap.zip. November 16, 2006 - Version 2.55 This is another update with some fixed bugs and changes. Download the newest version from SourceForge or simply replace your ts.exe with the new version. - Fixed: Replace Colors (Edit menu), Replace All didn't work properly.
- Added: Quick keys '0' - '9' for toolbox functions (pencil, paintbrush, ..., selection).
- Fixed problem introduced in 2.53: conflict between bounds and sequences (certain bounds would change into sequence code 00).
- Fixed: starting a new selection in the map doesn't change the bounds anymore.
- Added: Sequences can now have bounds. When exporting data, #sequencedata .. #end sequencedata can now contains variable <Bounds> (the bounds of the tiles used to make the sequence).
- Fixed: <MapCount> was still not working correctly.
- Fixed: config file not loaded when starting from other directory.
- Added: transparent color can be changed by editing the config file TS.TSC.
- Added: Paste half size image (Edit | Scaled Paste), perhaps more to come.
- Fixed bug introduced in 2.54: #bitmapfile used current directory instead of target directory.
July 23, 2006 - Version 2.54 This is an update with some fixed bugs and changes. Simply replace your ts.exe with this new version. - New: You can now export tiles as separate image files (use #tilebitmap .. #end tilebitmap within #tile .. #end tile).
- #file now creates the target directory if it doesn't exist.
- New: Replace colors works differently now: first you need a color pattern containing the colors you want to replace (or make one with Ctrl + Right mouse button), press Shift + Tab (split color pattern), make a new color pattern with colors you want to use and then press the Replace Colors button at the top.
- Fixed: placing a mirrored tile in the map sometimes gave a range check error.
- You can turn the back / mid / front layer off in the map editor (View | Show Map Layer...), this is reset automatically when you switch back to tile mode.
- In the map editor, you can copy the current tile combination to the clipboard (and paste it as a new tile in the tile editor).
- Fixed: <TilesetBitmapWidth> and <TilesetBitmapHeight> are updated directly when you use #tilebitmap.
- New: You can set guidelines in the map grid (Map | Set Grid Guidelines...).
Tutorial Here is a quick tutorial to help you learn to work with Tile Studio. Most of it should be easy to understand for anybody. However, the part about writing your own Tile Studio Definition files is meant for people who have some programming experience. Tile Studio Tutorial Tile Studio Drawing Tutorial (NEW!) This tutorial is also included in the .ZIP file, so you can read it off-line. Download To run Tile Studio, you will need a PC with Windows (any version) with HiColor or TrueColor display (Tile Studio cannot be used with 256-color display). Tile Studio works best on a desktop of at least 1024x768. If you have only 800x600 (or less), be sure to maximize the window when you start (so you also see the Tile Set panel and the status line). - Tile Studio: ts.zip (unpack this into a new folder and start ts.exe)
- Source code: https://github.com/Wiering/Tile-Studio.git (Delphi 5 Source code)
Older versions are available on sourceforge. And here are some examples of .tsp project files: examples.zip (includes Worms.tsp, Charlie.tsp and Sint.tsp). You can find the actual games (written in Clean) at the Clean Game Library site (Games section). Examples Here are some examples of how to use Tile Studio with different programming languages. The demo is very simple, it shows two layers scrolling at different speeds. There is one animated tile sequence (used for the water). Scroll demo for several programming langauges These examples contain a .TSP file (with the graphics and maps), a .TSD file (which specifies the output format for that particular programming language) and the source code for the project. Most examples also include a working executable. Note that the .TSD files here are only examples. Normally, you would write a separate .TSD file for each project. But you could start with one of these. If you have written a .TSD file for a specific language or library, which you'ld like to add to this list, please send it together with a working demo (source + executable). Platform / Compiler | Framework / Library | Example |
---|
BlitzMax | None | tsbmx.zip / tsbm2.zip / tilemap.zipNEW! | DoCoMo's i-mode mobile phone | DoJa | tsdoja.zip | .NET 1.0, 2.0 and Mono | BooGame | examples | D | Derelict | tsd.zip | Flash / ActionScript | haXe | demo | Java | None | tsjava.zip | C (gcc, dev-c++) | SDL | tssdl.zip | Delphi | OpenGL | tsgl.zip | Clean | Clean Game Library | tscl.zip | MS Visual C++ | DirectX | tsvc.zip | Delphi | DelphiX | tsdx.zip | C (DJGPP) | Allegro | tsal.zip | Blitz Basic | None | tsbb.zip | GapiDraw | None | Included in archive (folder samples/TileDemo) | DarkBASIC Pro | None | dbpro.zip | Turbo Pascal | None | tstp.zip * |
* The Turbo Pascal example is different from the others, it demonstrates overlapping tiles and the use of palettes. Forum If you want to discuss anything that has to do with Tile Studio with other users, post a message here: Tile Studio Forum - Open Discussion If you have bug reports or feature requests, you can post them at the SourceForge page. Links Return to Wiering Software
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